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Phantom Blade Zero Gets Its Own State of Play — A First for Chinese Games

> Full text republished from Bilibili UCG_Official. Original link at bottom.

Phantom Blade Zero debuted a new short film during Sony's State of Play broadcast, becoming the first Chinese-developed game to receive its own State of Play segment.

The teaser continues from the TGA 2025 announcement: a masked man flees with an infant from a mysterious organization. As the fight concludes, the man prepares to remove his mask — seemingly unleashing some hidden power. New enemies flash by in rapid succession: grotesque creatures, a serpent-controlling hanging woman, a pipa puppet, and more.

Producer Soulframe Liang simultaneously published an open letter outlining the game's marketing roadmap: pre-orders open this summer, with the release date adjusted from September 9 to October 29, 2026.

"This was not an easy decision," Liang wrote. "The more expectations we carry, the less we want players to receive a Phantom Blade Zero that could have taken one more step forward."

In the final polishing phase, the team aims to seize one last opportunity to improve. Two major announcements:

  1. A **brand-new gameplay trailer** will accompany the pre-order launch
  2. Sony will host a **dedicated State of Play** — 15-20 minutes of deep-dive content covering world-building, combat, exploration, and progression systems. This marks the first time a Chinese-developed game receives such high-profile platform support.

Liang quoted Jin Yong: "Let the strong do as they will; the gentle breeze still brushes the hills. Let the fierce do as they please; the bright moon still shines on the river." Despite fierce competition, the team remains focused on craft over calendar.

IGN China's upload surpassed 250,000 views on Bilibili.

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📎 Original: [First Chinese Game with Own State of Play — UCG](https://www.bilibili.com/read/cv50007116)

📰 Source: Bilibili UCG_Official | Date: 2026-06-03

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