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Interview

PC Gamer: Making Money for Games — Not Afraid of GTA6

> Compiled from PC Gamer's exclusive interview with Soulframe Liang by Wes Fenlon. Original link at bottom.

PC Gamer senior editor Wes Fenlon sat down with S-Game founder Soulframe Liang in Beijing. The architect-turned-game-developer shared candid insights on quality, AI, and industry competition.

"Money Is for Making Games"

Liang dropped a memorable line: "Many people make games to earn money. We earn money to make games."

He invested the entire profits from S-Game's previous mobile titles into Phantom Blade Zero's development — an all-or-nothing gamble. "If this project fails, the company goes under. But we're willing to take that risk," Liang admitted.

Not Afraid of GTA6

When asked about launching on October 29 alongside GTA6, Liang's response was blunt: "I don't think about that at all. 100% of our attention is on polishing the game."

The 50-day delay is 99% about quality. The team cut non-essential content to focus on core pillars — narrative, character models, combat animations, and progression systems.

On AI

Liang took a firm stance: no AI-generated content. Every line of dialogue, every character model, every animation is handcrafted by human artists.

"I respect colleagues who use AI tools, but for us, handcrafted content has a soul. AI can assist, but it cannot replace creation."

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📎 Original: [PC Gamer Exclusive: Phantom Blade Zero creator on why 'money is for making games, not the other way around'](https://www.pcgamer.com/games/action/in-15-years-of-interviewing-aaa-game-developers-i-think-this-is-the-first-time-ones-straight-up-told-me-many-people-make-games-for-money-but-we-make-money-for-games/)

📰 Source: PC Gamer | Author: Wes Fenlon

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